PMID- 34093339 OWN - NLM STAT- PubMed-not-MEDLINE LR - 20210608 IS - 1664-1078 (Print) IS - 1664-1078 (Electronic) IS - 1664-1078 (Linking) VI - 12 DP - 2021 TI - Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions. PG - 651759 LID - 10.3389/fpsyg.2021.651759 [doi] LID - 651759 AB - An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure (VVGE) and accuracy of negative emotion recognition. We assessed the level of self-reported VVGE in hours per day and the accuracy of the recognition using the Facial Expressions Matching Test. The results, with adolescents (Study 1; N = 67) and with adults (Study 2; N = 151), showed that VVGE was negatively related to accurate recognition of negative emotion expressions, even if controlled for age, gender, and trait empathy, but no causal direction could be assessed. In line with the violent media desensitization model, our findings suggest that higher self-reported VVGE relates to lower recognition of negative emotional expressions of other people. On the one hand, such lower recognition of negative emotions may underlie inaccurate reactions in real-life social situations. On the other hand, lower sensitivity to social cues may help players to better focus on their performance in a violent game. CI - Copyright (c) 2021 Miedzobrodzka, Buczny, Konijn and Krabbendam. FAU - Miedzobrodzka, Ewa AU - Miedzobrodzka E AD - Department of Communication Science, Faculty of Social Sciences, Vrije Universiteit Amsterdam, Amsterdam, Netherlands. FAU - Buczny, Jacek AU - Buczny J AD - Sopot Faculty of Psychology, SWPS University of Social Sciences and Humanities, Sopot, Poland. AD - Department of Experimental and Applied Psychology, Faculty of Behavioural and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, Netherlands. FAU - Konijn, Elly A AU - Konijn EA AD - Department of Communication Science, Faculty of Social Sciences, Vrije Universiteit Amsterdam, Amsterdam, Netherlands. FAU - Krabbendam, Lydia C AU - Krabbendam LC AD - Department of Clinical Developmental Psychology, Faculty of Behavioural and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, Netherlands. LA - eng PT - Journal Article DEP - 20210521 PL - Switzerland TA - Front Psychol JT - Frontiers in psychology JID - 101550902 PMC - PMC8175673 OTO - NOTNLM OT - adolescents OT - adults OT - emotion recognition OT - empathy OT - media violence OT - video games COIS- The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest. EDAT- 2021/06/08 06:00 MHDA- 2021/06/08 06:01 PMCR- 2021/05/21 CRDT- 2021/06/07 05:49 PHST- 2021/01/11 00:00 [received] PHST- 2021/04/19 00:00 [accepted] PHST- 2021/06/07 05:49 [entrez] PHST- 2021/06/08 06:00 [pubmed] PHST- 2021/06/08 06:01 [medline] PHST- 2021/05/21 00:00 [pmc-release] AID - 10.3389/fpsyg.2021.651759 [doi] PST - epublish SO - Front Psychol. 2021 May 21;12:651759. doi: 10.3389/fpsyg.2021.651759. eCollection 2021.