PMID- 34177127 OWN - NLM STAT- PubMed-not-MEDLINE LR - 20220716 IS - 0941-0643 (Print) IS - 1433-3058 (Electronic) IS - 0941-0643 (Linking) VI - 33 IP - 15 DP - 2021 TI - BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation. PG - 9761-9773 LID - 10.1007/s00521-021-06180-7 [doi] AB - The use of games in daily life, especially in education, has been in an incline during the COVID-2019 pandemic. Thus, game-based learning environments have caused an increase in the need of game contents, but generation of the game contents and levels is a time-consuming and costly process. Generated game contents and levels should be balanced, dense, aesthetic and reachable. Also, the time as well as the costs spent should be decreased. In order to overcome this problem, automatic and intelligent game content and level generation methods have emerged, and procedural content generation (PCG) is the most popular one of these methods. Artificial intelligence techniques are used for procedural game level generation instead of traditional methods. In this study, bidirectional long short-term memory (BiLSTM) and fuzzy analytic hierarchy process-genetic algorithm (FAHP-GA) methods were used to generate procedural game levels. This proposed hybrid system was used in a developed educational game as a case study to create game levels. The performance of the proposed study was compared to the other multi-criteria decision-making (MCDM) methods, and also further statistical analyses were investigated. The results showed that the BiLSTM-based FAHP-GA method can be used for procedural game level generation effectively. CI - (c) The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2021. FAU - Ince, Murat AU - Ince M AUID- ORCID: 0000-0001-5566-5008 AD - Vocational School of Technical Sciences, Isparta University of Applied Sciences, Cunur West Campus, Isparta, 32200 Turkey. LA - eng PT - Journal Article DEP - 20210619 PL - England TA - Neural Comput Appl JT - Neural computing & applications JID - 9313239 PMC - PMC8214389 OTO - NOTNLM OT - Bilstm OT - Fuzzy analytic hierarchy process OT - Game level generation OT - Genetic algorithm COIS- Conflict of interestThe author declares that there is no conflict of interest. EDAT- 2021/06/29 06:00 MHDA- 2021/06/29 06:01 PMCR- 2021/06/19 CRDT- 2021/06/28 05:48 PHST- 2020/12/17 00:00 [received] PHST- 2021/05/27 00:00 [accepted] PHST- 2021/06/29 06:00 [pubmed] PHST- 2021/06/29 06:01 [medline] PHST- 2021/06/28 05:48 [entrez] PHST- 2021/06/19 00:00 [pmc-release] AID - 6180 [pii] AID - 10.1007/s00521-021-06180-7 [doi] PST - ppublish SO - Neural Comput Appl. 2021;33(15):9761-9773. doi: 10.1007/s00521-021-06180-7. Epub 2021 Jun 19.