PMID- 35140665 OWN - NLM STAT- PubMed-not-MEDLINE LR - 20230917 IS - 1664-1078 (Print) IS - 1664-1078 (Electronic) IS - 1664-1078 (Linking) VI - 12 DP - 2021 TI - Examining the Impact of School Esports Program Participation on Student Health and Psychological Development. PG - 807341 LID - 10.3389/fpsyg.2021.807341 [doi] LID - 807341 AB - This study examined the influence of 7 high school esports developmental programs on student self-regulation, growth mindset, positive youth development (PYD), perceived general health and physical activity (PA), and sport behaviour. A total of 188 students (male n = 120; female n = 68) originally participated (89 enrolled in an esports program in their school and 99 acted as aged-matched controls), with 58 participants (n = 19 esports group; n = 39 controls) completing both pre- and post-program information. At baseline, no significant differences were found between youth e-athletes and their aged-matched controls. The analysis for the observation period showed a significant interaction effect for the PYD confidence scale, with post-hoc comparisons showing a significant decrease in the control group from pre- to post assessment whereas the esports group remained the same. Time main effects showed a decrease in the self-regulation motivation factor, PYD connection factor and PA for all participants. Overall, this study showed that students enrolled in their respective school esports program did not differ from those who did not in self-regulation, growth mindset, PYD, perceived health and PA, and sport behaviour. It was likely that all participants showed a decrease in motivation, connection, and PA due to COVID19 lockdown during the study period. This study is the first to investigate the longitudinal impact of student involvement in high school esports and showed that esports participation did not have a negative impact on any health or psychological factors. CI - Copyright (c) 2022 Trotter, Coulter, Davis, Poulus and Polman. FAU - Trotter, Michael G AU - Trotter MG AD - Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia. FAU - Coulter, Tristan J AU - Coulter TJ AD - Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia. FAU - Davis, Paul A AU - Davis PA AD - Department of Psychology, Umea University, Umea, Sweden. FAU - Poulus, Dylan R AU - Poulus DR AD - School of Health and Human Sciences, Southern Cross University, Bilinga, QLD, Australia. FAU - Polman, Remco AU - Polman R AD - Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia. LA - eng PT - Journal Article DEP - 20220124 PL - Switzerland TA - Front Psychol JT - Frontiers in psychology JID - 101550902 PMC - PMC8820392 OTO - NOTNLM OT - competitive video games OT - esports OT - growth mindset OT - health OT - positive youth development OT - self-regulation OT - sport COIS- The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest. EDAT- 2022/02/11 06:00 MHDA- 2022/02/11 06:01 PMCR- 2022/01/24 CRDT- 2022/02/10 05:35 PHST- 2021/11/02 00:00 [received] PHST- 2021/12/27 00:00 [accepted] PHST- 2022/02/10 05:35 [entrez] PHST- 2022/02/11 06:00 [pubmed] PHST- 2022/02/11 06:01 [medline] PHST- 2022/01/24 00:00 [pmc-release] AID - 10.3389/fpsyg.2021.807341 [doi] PST - epublish SO - Front Psychol. 2022 Jan 24;12:807341. doi: 10.3389/fpsyg.2021.807341. eCollection 2021.