PMID- 36048994 OWN - NLM STAT- MEDLINE DCOM- 20221025 LR - 20221115 IS - 1941-0506 (Electronic) IS - 1077-2626 (Linking) VI - 28 IP - 11 DP - 2022 Nov TI - The impacts of lens and stereo camera separation on perceived slant in Virtual Reality head-mounted displays. PG - 3759-3766 LID - 10.1109/TVCG.2022.3203098 [doi] AB - Stereoscopic AR and VR headsets have displays and lenses that are either fixed or adjustable to match a limited range of user inter-pupillary distances (IPDs). Projective geometry predicts a misperception of depth when either the displays or virtual cameras used to render images are misaligned with the eyes. However, misalignment between the eyes and lenses might also affect binocular convergence, which could further distort perceived depth. This possibility has been largely ignored in previous studies. Here, we evaluated this phenomenon in a VR headset in which the inter-lens and inter-axial camera separations are coupled and adjustable. In a baseline condition, both were matched to observers' IPDs. In two other conditions, the inter-lens and inter-axial camera separations were set to the maximum and minimum allowed by the headset. In each condition, observers were instructed to adjust a fold created by two intersecting, textured surfaces until it appeared to have an angle of 90 degrees . The task was performed at three randomly interleaved viewing distances, monocularly and binocularly. In the monocular condition, observers underestimated the fold angle and there was no effect of viewing distance on their settings. In the binocular conditions, we found that when the lens and camera separation were less than the viewer's IPD, they exhibited compression of perceived slant relative to baseline. The reverse pattern was seen when the lens and camera separation were larger than the viewer's IPD. These results were well explained by a geometric model that considers shifts in convergence due to lens and display misalignment with the eyes, as well as the relative contribution of monocular cues. FAU - Tong, Jonathan AU - Tong J FAU - Wilcox, Laurie M AU - Wilcox LM FAU - Allison, Robert S AU - Allison RS LA - eng PT - Journal Article PT - Research Support, Non-U.S. Gov't DEP - 20221021 PL - United States TA - IEEE Trans Vis Comput Graph JT - IEEE transactions on visualization and computer graphics JID - 9891704 SB - IM MH - Depth Perception MH - Computer Graphics MH - *Virtual Reality MH - *Smart Glasses MH - Pupil EDAT- 2022/09/02 06:00 MHDA- 2022/10/26 06:00 CRDT- 2022/09/01 14:05 PHST- 2022/09/02 06:00 [pubmed] PHST- 2022/10/26 06:00 [medline] PHST- 2022/09/01 14:05 [entrez] AID - 10.1109/TVCG.2022.3203098 [doi] PST - ppublish SO - IEEE Trans Vis Comput Graph. 2022 Nov;28(11):3759-3766. doi: 10.1109/TVCG.2022.3203098. Epub 2022 Oct 21.