PMID- 37990996 OWN - NLM STAT- MEDLINE DCOM- 20231207 LR - 20240116 IS - 1747-0927 (Electronic) IS - 1747-0919 (Print) IS - 1747-0919 (Linking) VI - 18 IP - 6 DP - 2023 Dec TI - Desensitized gamers? Violent video game exposure and empathy for pain in adolescents - an ERP study. PG - 365-381 LID - 10.1080/17470919.2023.2284999 [doi] AB - This Event-Related Potential (ERP) study aimed to test how habitual and short-term violent video game exposure (VVGE) may affect empathy for pain responses in adolescents. In a within-subjects design, boys (N = 56; aged 12-16 years) performed a pain judgment task before and immediately after playing a violent video game. In this task, participants judged whether photos of hands depicted on their screen were in a painful situation or not. While both the P3 and the LPP components were not related to habitual violent video game exposure, general exposure to antisocial media content predicted lower P3 amplitudes to painful pictures. Further, 40 min of violent gameplay did not affect the P3 responses; however, it temporarily decreased LPP responses to painful pictures, suggesting a modest short-term desensitization effect. However, this latter interpretation is limited by a strong LPP pain effect - a significant amplitude difference between painful and non-painful pictures - that remained present in the post-game condition. Such persistent LPP effect may relate to the notion that adolescents are still learning how to properly regulate their emotional reactions. This study contributes to the limited literature on violent video games' desensitization in adolescents' brains, opening new avenues for media violence research. FAU - Miedzobrodzka, Ewa AU - Miedzobrodzka E AUID- ORCID: 0000-0003-2637-7781 AD - Department of Communication Science, Media Psychology Program, Faculty of Social Sciences, Vrije Universiteit Amsterdam, Amsterdam, the Netherlands. AD - Department of Clinical, Neuro-, and Developmental Psychology and Institute of Brain and Behavior Amsterdam, Faculty of Behavioral and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, the Netherlands. FAU - van Hooff, Johanna C AU - van Hooff JC AD - College of Life Sciences, Faculty of Science, University of Amsterdam, Amsterdam, the Netherlands. FAU - Krabbendam, Lydia AU - Krabbendam L AD - Department of Clinical, Neuro-, and Developmental Psychology and Institute of Brain and Behavior Amsterdam, Faculty of Behavioral and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, the Netherlands. FAU - Konijn, Elly A AU - Konijn EA AD - Department of Communication Science, Media Psychology Program, Faculty of Social Sciences, Vrije Universiteit Amsterdam, Amsterdam, the Netherlands. LA - eng GR - 406-15-301, 2015/Dutch Research Council (NWO) Research Talent/ GR - 648082, 2014/European Research Council (ERC) consolidator/ PT - Journal Article DEP - 20231206 PL - England TA - Soc Neurosci JT - Social neuroscience JID - 101279009 SB - IM MH - Male MH - Humans MH - Adolescent MH - *Empathy MH - Violence/psychology MH - Evoked Potentials/physiology MH - Aggression/psychology MH - Pain MH - *Video Games/psychology PMC - PMC10721224 OTO - NOTNLM OT - ERP OT - Violent video games OT - adolescents OT - desensitization OT - empathy for pain COIS- No potential conflict of interest was reported by the author(s). EDAT- 2023/11/22 12:44 MHDA- 2023/12/07 12:42 PMCR- 2023/12/06 CRDT- 2023/11/22 06:59 PHST- 2023/12/07 12:42 [medline] PHST- 2023/11/22 12:44 [pubmed] PHST- 2023/11/22 06:59 [entrez] PHST- 2023/12/06 00:00 [pmc-release] AID - 2284999 [pii] AID - 10.1080/17470919.2023.2284999 [doi] PST - ppublish SO - Soc Neurosci. 2023 Dec;18(6):365-381. doi: 10.1080/17470919.2023.2284999. Epub 2023 Dec 6.